Simulating large volumes of granular matter

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dc.contributor.author Nicholas, Boen
dc.date.accessioned 2016-11-18T14:44:48Z
dc.date.available 2016-11-18T14:44:48Z
dc.date.issued 2016-12-01 en_US
dc.identifier.uri http://hdl.handle.net/2097/34523
dc.description.abstract Modern techniques for simulating granular matter can produce excellent quality simulations, but usually involve a great enough performance cost to render them ineffective for real time applications. This leaves something to be desired for low-cost systems and interactive simulations which are more forgiving to inaccurate simulations, but much more strict in regards to the performance of the simulation itself. What follows is a proposal for a method of simulating granular matter that could potentially support millions of particles and several types for each particle while maintaining acceptable frame rates on consumer level hardware. By leveraging the power of consumer level graphics cards, effective data representation, and a model built around Cellular Automata a simulation can be run in real time. en_US
dc.language.iso en_US en_US
dc.publisher Kansas State University en
dc.subject Granular Matter en_US
dc.subject Simulation en_US
dc.subject Cellular Automata en_US
dc.title Simulating large volumes of granular matter en_US
dc.type Thesis en_US
dc.description.degree Master of Science en_US
dc.description.level Masters en_US
dc.description.department Department of Computer Science en_US
dc.description.advisor Daniel Andresen en_US
dc.date.published 2016 en_US
dc.date.graduationmonth December en_US


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