Simulating large volumes of granular matter
dc.contributor.author | Nicholas, Boen | |
dc.date.accessioned | 2016-11-18T14:44:48Z | |
dc.date.available | 2016-11-18T14:44:48Z | |
dc.date.graduationmonth | December | |
dc.date.issued | 2016-12-01 | |
dc.description.abstract | Modern techniques for simulating granular matter can produce excellent quality simulations, but usually involve a great enough performance cost to render them ineffective for real time applications. This leaves something to be desired for low-cost systems and interactive simulations which are more forgiving to inaccurate simulations, but much more strict in regards to the performance of the simulation itself. What follows is a proposal for a method of simulating granular matter that could potentially support millions of particles and several types for each particle while maintaining acceptable frame rates on consumer level hardware. By leveraging the power of consumer level graphics cards, effective data representation, and a model built around Cellular Automata a simulation can be run in real time. | |
dc.description.advisor | Daniel Andresen | |
dc.description.degree | Master of Science | |
dc.description.department | Department of Computer Science | |
dc.description.level | Masters | |
dc.identifier.uri | http://hdl.handle.net/2097/34523 | |
dc.language.iso | en_US | |
dc.publisher | Kansas State University | |
dc.rights | © the author. This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s). | |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | |
dc.subject | Granular Matter | |
dc.subject | Simulation | |
dc.subject | Cellular Automata | |
dc.title | Simulating large volumes of granular matter | |
dc.type | Thesis |