Tucker, Ethan2023-09-122023-09-122023-03-20https://hdl.handle.net/2097/43488Character animation is a key challenge in game development and other fields and is often created using motion capture. However, traditional motion capture requires specialized hardware and can be inaccessible for small teams. For this project, I have developed a 2D motion capture addon for the Godot game engine. The addon uses a machine learning model to perform motion capture using a standard webcam, avoiding the need for hardware. It meets all the key functional requirements identified for the project and is published as open-source software at https://github.com/ectucker1/pipedoll.© The Author. This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).PipeDoll: A Motion Capture Addon for the Godot Game EngineText