Building and using a model of insurgent behavior to avoid IEDS in an online video game

dc.contributor.authorRogers-Ostema, Patrick J.
dc.date.accessioned2010-05-10T17:28:52Z
dc.date.available2010-05-10T17:28:52Z
dc.date.graduationmonthMayen_US
dc.date.issued2010-05-10T17:28:52Z
dc.date.published2010en_US
dc.description.abstractIEDs are a prevailing threat to today’s armed forces and civilians. With some IEDs being well concealed and planted sometimes days or weeks prior to detonation, it is extremely difficult to detect their presence. Remotely triggered IEDs do offer an indirect method of detection as an insurgent must monitor the IED’s kill zone and detonate the device once the intended target is in range. Within the safe confines of a video game we can model the behavior of an insurgent using remotely triggered IEDs. Specifically, we can build a model of the sequence of actions an insurgent goes through immediately prior to detonating an IED. Using this insurgent model, we can recognize the behavior an insurgent would exhibit before detonating an IED. Once the danger level reaches a certain threshold, we can then react by changing our original course to a new one that does not cross the area we believe an IED to be in. We can show proof of concept of this by having human players take on the role of an insurgent in an online video game in which they try to destroy an autonomous agent. Successful tactics used by the autonomous agent should then be good tactics in the real world as well.en_US
dc.description.advisorDavid A. Gustafsonen_US
dc.description.degreeMaster of Scienceen_US
dc.description.departmentDepartment of Computing and Information Sciencesen_US
dc.description.levelMastersen_US
dc.identifier.urihttp://hdl.handle.net/2097/4112
dc.language.isoen_USen_US
dc.publisherKansas State Universityen
dc.subjectLearningen_US
dc.subjectFuzzy logicen_US
dc.subjectAdaptive strategiesen_US
dc.subjectHuman behavior analysisen_US
dc.subjectVirtual worlden_US
dc.subjectOnline gameen_US
dc.subject.umiComputer Science (0984)en_US
dc.titleBuilding and using a model of insurgent behavior to avoid IEDS in an online video gameen_US
dc.typeThesisen_US

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