Using density-based clustering to improve skeleton embedding in the Pinocchio automatic rigging system

dc.contributor.authorWang, Haolei
dc.date.accessioned2012-11-28T17:36:53Z
dc.date.available2012-11-28T17:36:53Z
dc.date.graduationmonthDecemberen_US
dc.date.issued2012-11-28
dc.date.published2012en_US
dc.description.abstractAutomatic rigging is a targeting approach that takes a 3-D character mesh and an adapted skeleton and automatically embeds it into the mesh. Automating the embedding step provides a savings over traditional character rigging approaches, which require manual guidance, at the cost of occasional errors in recognizing parts of the mesh and aligning bones of the skeleton with it. In this thesis, I examine the problem of reducing such errors in an auto-rigging system and apply a density-based clustering algorithm to correct errors in a particular system, Pinocchio (Baran & Popovic, 2007). I show how the density-based clustering algorithm DBSCAN (Ester et al., 1996) is able to filter out some impossible vertices to correct errors at character extremities (hair, hands, and feet) and those resulting from clothing that hides extremities such as legs.en_US
dc.description.advisorWilliam H. Hsuen_US
dc.description.degreeMaster of Scienceen_US
dc.description.departmentDepartment of Computing and Information Sciencesen_US
dc.description.levelMastersen_US
dc.identifier.urihttp://hdl.handle.net/2097/15102
dc.language.isoen_USen_US
dc.publisherKansas State Universityen
dc.subjectComputer graphicsen_US
dc.subjectAutomatic riggingen_US
dc.subjectSkeleton embeddingen_US
dc.subjectCharacter modelingen_US
dc.subjectClustering algorithmsen_US
dc.subject.umiComputer Science (0984)en_US
dc.titleUsing density-based clustering to improve skeleton embedding in the Pinocchio automatic rigging systemen_US
dc.typeThesisen_US

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