Best in CLASS (conceptual learning application for sustainable schools)

dc.contributor.authorCarter, David
dc.contributor.authorGreen, Ryan
dc.contributor.authoreiddcarteren_US
dc.contributor.authoreidgreenrmen_US
dc.date.accessioned2011-05-12T17:16:27Z
dc.date.available2011-05-12T17:16:27Z
dc.date.issued2011-05-12
dc.date.published2011en_US
dc.description.abstract“Best in CLASS (Conceptual Learning Application for Sustainable Schools)” is a combination training module/computer game designed to raise sustainability awareness for high school seniors and provide high school teachers with an interactive tool to enhance education efforts. The objectives of this training is to promote energy efficiency and sustainability education and realistic practices in schools, encourage high school seniors to pursue education and careers in engineering and energy management, and facilitate active learning and engagement on energy efficiency through on-line environmental educational resources and tools. Video training modules would be developed in 5-7 energy efficiency/sustainability principles. Students would then enter the “virtual school” where they can make changes to increase the school’s sustainability efforts. Students from K-State’s Computing and Information Sciences Department within the College of Engineering will present prototypes they are developing for this project.en_US
dc.description.conference2011 Sustainability Conference, Educating for Sustainability, Kansas State University, Manhattan, KS, March 30-31, 2011en_US
dc.identifier.urihttp://hdl.handle.net/2097/9109
dc.publisherKansas State Universityen_US
dc.subjectTraining modulesen_US
dc.subjectComputer gamesen_US
dc.subjectHIgh school studentsen_US
dc.subjectSustainability awarenessen_US
dc.titleBest in CLASS (conceptual learning application for sustainable schools)en_US
dc.typeTexten_US

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