Beyond the Book: Teaching Transliteracy through Transmedia Storytelling

Abstract

Description

In 2013, the Kansas State Book Network’s Common Read program marked its fourth year by selecting Ernest Cline’s dystopian novel Ready Player One. From the program’s inception, Kansas State University Libraries (KSUL) participated in the Common Read program through activities such as hosting book displays, integrating elements of the books into face-toface instruction sessions, and creating LibGuides. In addition to these activities, for 2013’s Common Read two librarians and an instructional designer decided to try something previously attempted by only a handful of colleges and universities: build a campus-wide transmedia storytelling event that not only embedded literacy instruction into the heart of the Common Read program, but also captured the imaginations, interests, and talents of close to 600 students, faculty, and staff.
Citation: Pitts, J., Ireton, D., & Ward, B. (2014). Beyond the book: teaching transliteracy through transmedia storytelling. LOEX Quarterly 41(3), 4-10.

Keywords

Games based learning, transliteracy, serious play, information literacy, transmedia, Alternate Reality Game

Citation