Shoot’em up game “Zenith of Lead”

dc.contributor.authorGray, Cortez Curtis
dc.date.accessioned2021-08-13T20:08:57Z
dc.date.available2021-08-13T20:08:57Z
dc.date.graduationmonthAugust
dc.date.issued2021
dc.description.abstractThis paper presents an implementation for an idea within the shoot’em up (SHMUP) genre of games. It was developed to try and present a unique take on the genre. So, this paper provides a solution which is focused on designing gameplay which is as fast paced as possible while implementing some original mechanics. To do so we evaluate other games within the genre and how they could be innovated upon. We also go over the design of the game itself and how its performance metrics were evaluated. The implementation specified uses the game engine Game Maker Studio 2 to deliver on its premise.
dc.description.advisorDaniel A. Andresen
dc.description.degreeMaster of Science
dc.description.departmentDepartment of Computer Science
dc.description.levelMasters
dc.identifier.urihttps://hdl.handle.net/2097/41657
dc.language.isoen_US
dc.publisherKansas State University
dc.rights© the author. This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.subjectShoot-em-up
dc.subjectGame Maker Studio 2
dc.subjectVideo game
dc.subjectZenith of Lead
dc.subjectGame design
dc.titleShoot’em up game “Zenith of Lead”
dc.typeReport

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