Playce

dc.contributor.authorHaddox, Elizabeth
dc.date.accessioned2015-04-24T20:00:01Z
dc.date.available2015-04-24T20:00:01Z
dc.date.graduationmonthMay
dc.date.issued2015-04-24
dc.description.abstractUrban play is a type of play: it is an emotionally engaging act where players take part in fun within definable spatial parameters (Huizinga, 1944; Caillois, 1961). Urban play is unusual, though, because it occurs at the human scale, and uses the city fabric as the setting. As atypical reappropriations of space, urban play activities like parkour, flash mobs, and geocaching layer diverse experiences at specific city sites. This layering may ultimately develop place phenomena such as insideness. It is also possible that pre-existing concepts of place may influence where people choose to play. The subject of this investigation was to understand the relationship between urban play and place for players. Understanding this relationship can inform landscape architects and urban designers about urban play and how to design for playability. I used informed grounded theory (Thornberg, 2012) and autoethnography (Ellis, Adams, & Bochner, 2012) to structure a mixed-methods study of urban play and place. I myself engaged in play and wrote field notes to gather data and inform my other data collection and analysis. I played with many other players, and conducted on-site, walk-along interviews with six of them. Recordings of the verbal exchanges, maps of the paths of the interviews, and photographs of landscape conditions identified as salient to play or place were collected during the interviews. This variety of data was understood through several memoing strategies, including note-taking, mapping, and sketching. Memoing and reflective “memoing-on-memos” abstracted the data enough for me to construct overarching themes, or findings (Thornberg, 2012; Glaser & Strauss, 1967; Strauss & Corbin, 1990). Data collection and analysis were situated within an extensive literature review. Four primary findings resulted from my investigation. First, that the physical landscape influences play. Second, that play influences the social landscape. Third, that play develops sense of neighborhood. And fourth, that play relates to the physical and social landscapes at multiple scales. My findings can help designers understand what playability is and design for urban play.
dc.description.advisorBlake M. Belanger
dc.description.degreeMaster of Landscape Architecture
dc.description.departmentDepartment of Landscape Architecture/Regional and Community Planning
dc.description.levelMasters
dc.identifier.urihttp://hdl.handle.net/2097/19103
dc.language.isoen_US
dc.publisherKansas State University
dc.rights© the author. This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.subjectUrban play
dc.subjectPlace
dc.subjectGrounded theory
dc.subjectAutoethnography
dc.subjectPlayability
dc.subject.umiLandscape Architecture (0390)
dc.titlePlayce
dc.typeThesis

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