Playce

dc.contributor.authorHaddox, Elizabeth
dc.date.accessioned2015-04-24T20:00:01Z
dc.date.available2015-04-24T20:00:01Z
dc.date.graduationmonthMayen_US
dc.date.issued2015-04-24
dc.date.published2015en_US
dc.description.abstractUrban play is a type of play: it is an emotionally engaging act where players take part in fun within definable spatial parameters (Huizinga, 1944; Caillois, 1961). Urban play is unusual, though, because it occurs at the human scale, and uses the city fabric as the setting. As atypical reappropriations of space, urban play activities like parkour, flash mobs, and geocaching layer diverse experiences at specific city sites. This layering may ultimately develop place phenomena such as insideness. It is also possible that pre-existing concepts of place may influence where people choose to play. The subject of this investigation was to understand the relationship between urban play and place for players. Understanding this relationship can inform landscape architects and urban designers about urban play and how to design for playability. I used informed grounded theory (Thornberg, 2012) and autoethnography (Ellis, Adams, & Bochner, 2012) to structure a mixed-methods study of urban play and place. I myself engaged in play and wrote field notes to gather data and inform my other data collection and analysis. I played with many other players, and conducted on-site, walk-along interviews with six of them. Recordings of the verbal exchanges, maps of the paths of the interviews, and photographs of landscape conditions identified as salient to play or place were collected during the interviews. This variety of data was understood through several memoing strategies, including note-taking, mapping, and sketching. Memoing and reflective “memoing-on-memos” abstracted the data enough for me to construct overarching themes, or findings (Thornberg, 2012; Glaser & Strauss, 1967; Strauss & Corbin, 1990). Data collection and analysis were situated within an extensive literature review. Four primary findings resulted from my investigation. First, that the physical landscape influences play. Second, that play influences the social landscape. Third, that play develops sense of neighborhood. And fourth, that play relates to the physical and social landscapes at multiple scales. My findings can help designers understand what playability is and design for urban play.en_US
dc.description.advisorBlake M. Belangeren_US
dc.description.degreeMaster of Landscape Architectureen_US
dc.description.departmentDepartment of Landscape Architecture/Regional and Community Planningen_US
dc.description.levelMastersen_US
dc.identifier.urihttp://hdl.handle.net/2097/19103
dc.language.isoen_USen_US
dc.publisherKansas State Universityen
dc.subjectUrban playen_US
dc.subjectPlaceen_US
dc.subjectGrounded theoryen_US
dc.subjectAutoethnographyen_US
dc.subjectPlayabilityen_US
dc.subject.umiLandscape Architecture (0390)en_US
dc.titlePlayceen_US
dc.typeThesisen_US

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