Exploring the Immersive Parasocial: Is it You or the Thought of You?
dc.citation.epage | 561 | en_US |
dc.citation.issue | 3 | en_US |
dc.citation.jtitle | MERLOT Journal of Online Learning and Teaching | en_US |
dc.citation.spage | 550 | en_US |
dc.citation.volume | 5 | en_US |
dc.contributor.author | Hai-Jew, Shalin | |
dc.contributor.authoreid | shalin | en_US |
dc.date.accessioned | 2010-04-06T15:53:09Z | |
dc.date.available | 2010-04-06T15:53:09Z | |
dc.date.issued | 2010-04-06T15:53:09Z | |
dc.date.published | 2009 | en_US |
dc.description.abstract | Immersive and persistent 3D virtual spaces have been adopted for e-learning in higher education. These spaces involve multi-sensory, real-time interactivity with other learners through high-fidelity, human-embodied avatars as well as automated ‘bots; these involve virtual contexts that situate various types of learning. Practitioners have discussed promoting immersive addictions to support long-term, deep-transfer, and complex systems-based learning. The social presences of human-embodied avatars, in individuals and groups, and their communications-heavy interactivity, have encouraged the development of parasocial relationships in several forms: self-love of people for their own avatars (which they may build up with a range of attractive features and digital powers), and other-love for others’ online personas. Understanding the parasocial spectrum will be important for those heading into immersive multiverses, especially with campuses starting to offer full-service virtual and distance support systems that encourage distance learning without the hybrid / blended or any aspect of face-to-face (F2F). This position paper explores ways to build immersive learning and to communicate to elicit the salutary parasocial effects while avoiding possible negative ones. | en_US |
dc.identifier.uri | http://hdl.handle.net/2097/3514 | |
dc.subject | Parasocial | en_US |
dc.subject | 3D immersive | en_US |
dc.subject | Persistent virtual space | en_US |
dc.subject | Human-embodied avatar | en_US |
dc.subject | Social presence | en_US |
dc.subject | Virtual relationships | en_US |
dc.subject | Multiverses | en_US |
dc.subject | Haptics | en_US |
dc.title | Exploring the Immersive Parasocial: Is it You or the Thought of You? | en_US |
dc.type | Article (publisher version) | en_US |