Planning, creating, and evaluating eMuseums: a step by step handbook for museum professionals

dc.contributor.authorBaillargeon, Tara Jean
dc.date.accessioned2008-05-06T19:22:17Z
dc.date.available2008-05-06T19:22:17Z
dc.date.graduationmonthMay
dc.date.issued2008-05-06T19:22:17Z
dc.date.published2008
dc.description.abstractThe purpose of this study was to create a handbook that would support museum professionals through the stages of planning, creating, and evaluating a user-centered eMuseum. Planning, Creating, and Evaluating eMuseums: A Step by Step Handbook for Museum Professionals was developed using the research and development methodology (R&D) developed by Borg and Gall (1989). The seven steps in the R&D cycle used in this study included: 1) research analysis and proof of concept, 2) product planning and design, 3) preliminary product development, 4) preliminary field testing, 5) revision of the prototype, 6) main field testing, and 7) revision of the final product. A prototype of the handbook was developed and then evaluated by experts in digital libraries or museum informatics in the preliminary field test. Revisions were made to the handbook based on their feedback. The handbook was then distributed to museum professionals for the main field test. Feedback from the main field test was used to create the final product. Major conclusions from the study were: 1. There was a need for a handbook to guide museum professionals through the steps of developing an eMuseum. Museum leaders indicated a desire to create a stronger online presence for their museums, but did not know how to begin the process. 2.The handbook was most useful to museum professionals. Originally, the handbook was intended for an audience broadly defined as "information professionals", which included both library and museum professionals. 3.Museum leaders and community stakeholders could partner to create eMuseums. Stakeholders included educators who wanted to use eMuseums to incorporate standards-based curriculum into their classroom or graduate students in education looking for collaborative projects to advance their study. 4.Finding new ways to reach audiences was important to museum leaders. Museum leaders were aware that the majority of their visitors expected to find information about their museum on the Internet and wanted to find ways to reach these audience members. 5.Museum professionals found resources listed in the book to be useful. The handbook worked effectively as a reference guide for creating an eMuseum.
dc.description.advisorGerald D. Bailey
dc.description.degreeDoctor of Education
dc.description.departmentDepartment of Educational Leadership
dc.description.levelDoctoral
dc.identifier.urihttp://hdl.handle.net/2097/699
dc.language.isoen_US
dc.publisherKansas State University
dc.rights© the author. This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.subjectVirtual museums/E-Museums
dc.subjectPartnerships in education
dc.subjectNegro Leagues Baseball Museum
dc.subjectMuseum education
dc.subjectMuseums
dc.subjectWebsites
dc.subject.umiEducation, Technology (0710)
dc.subject.umiInformation Science (0723)
dc.subject.umiLibrary Science (0399)
dc.titlePlanning, creating, and evaluating eMuseums: a step by step handbook for museum professionals
dc.typeDissertation

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