Planning, creating, and evaluating eMuseums: a step by step handbook for museum professionals

dc.contributor.authorBaillargeon, Tara Jean
dc.date.accessioned2008-05-06T19:22:17Z
dc.date.available2008-05-06T19:22:17Z
dc.date.graduationmonthMayen
dc.date.issued2008-05-06T19:22:17Z
dc.date.published2008en
dc.description.abstractThe purpose of this study was to create a handbook that would support museum professionals through the stages of planning, creating, and evaluating a user-centered eMuseum. Planning, Creating, and Evaluating eMuseums: A Step by Step Handbook for Museum Professionals was developed using the research and development methodology (R&D) developed by Borg and Gall (1989). The seven steps in the R&D cycle used in this study included: 1) research analysis and proof of concept, 2) product planning and design, 3) preliminary product development, 4) preliminary field testing, 5) revision of the prototype, 6) main field testing, and 7) revision of the final product. A prototype of the handbook was developed and then evaluated by experts in digital libraries or museum informatics in the preliminary field test. Revisions were made to the handbook based on their feedback. The handbook was then distributed to museum professionals for the main field test. Feedback from the main field test was used to create the final product. Major conclusions from the study were: 1. There was a need for a handbook to guide museum professionals through the steps of developing an eMuseum. Museum leaders indicated a desire to create a stronger online presence for their museums, but did not know how to begin the process. 2.The handbook was most useful to museum professionals. Originally, the handbook was intended for an audience broadly defined as "information professionals", which included both library and museum professionals. 3.Museum leaders and community stakeholders could partner to create eMuseums. Stakeholders included educators who wanted to use eMuseums to incorporate standards-based curriculum into their classroom or graduate students in education looking for collaborative projects to advance their study. 4.Finding new ways to reach audiences was important to museum leaders. Museum leaders were aware that the majority of their visitors expected to find information about their museum on the Internet and wanted to find ways to reach these audience members. 5.Museum professionals found resources listed in the book to be useful. The handbook worked effectively as a reference guide for creating an eMuseum.en
dc.description.advisorGerald D. Baileyen
dc.description.degreeDoctor of Educationen
dc.description.departmentDepartment of Educational Leadershipen
dc.description.levelDoctoralen
dc.identifier.urihttp://hdl.handle.net/2097/699
dc.language.isoen_USen
dc.publisherKansas State Universityen
dc.subjectVirtual museums/E-Museumsen
dc.subjectPartnerships in educationen
dc.subjectNegro Leagues Baseball Museumen
dc.subjectMuseum educationen
dc.subjectMuseumsen
dc.subjectWebsitesen
dc.subject.umiEducation, Technology (0710)en
dc.subject.umiInformation Science (0723)en
dc.subject.umiLibrary Science (0399)en
dc.titlePlanning, creating, and evaluating eMuseums: a step by step handbook for museum professionalsen
dc.typeDissertationen

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