Magnitude effects for experienced rewards at short delays in the escalating interest task

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Show simple item record Young, Michael E. Webb, Tara L. Sutherland, Steven C. Jacobs, Eric A. 2013-04-12T14:23:48Z 2013-04-12T14:23:48Z 2013-04-12
dc.description.abstract A first-person shooter video game was adapted for the study of choice between smaller sooner and larger later rewards. Participants chose when to fire a weapon that increased in damage potential over a short interval. When the delay to maximum damage was shorter (5 – 8 s), people showed greater sensitivity to the consequences of their choices than when the delay was longer (17 – 20 s). Participants also evidenced a magnitude effect by waiting proportionally longer when the damage magnitudes were doubled for all rewards. The experiment replicated the standard magnitude effect with this new video game preparation over time scales similar to those typically used in nonhuman animal studies and without complications due to satiation or cost. en_US
dc.language.iso en_US en_US
dc.relation.uri en_US
dc.rights The final publication is available at en_US
dc.subject Judgment and decision making en_US
dc.subject Choice behavior en_US
dc.subject Impulsivity en_US
dc.subject Delay discounting en_US
dc.title Magnitude effects for experienced rewards at short delays in the escalating interest task en_US
dc.type Article (author version) en_US 2013 en_US
dc.citation.doi doi:10.3758/s13423-012-0350-7 en_US
dc.citation.epage 309 en_US
dc.citation.issue 2 en_US
dc.citation.jtitle Psychonomic Bulletin and Review en_US
dc.citation.spage 302 en_US
dc.citation.volume 20 en_US
dc.contributor.authoreid michaelyoung en_US

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