Simulating large volumes of granular matter

dc.contributor.authorNicholas, Boen
dc.date.accessioned2016-11-18T14:44:48Z
dc.date.available2016-11-18T14:44:48Z
dc.date.graduationmonthDecemberen_US
dc.date.issued2016-12-01en_US
dc.date.published2016en_US
dc.description.abstractModern techniques for simulating granular matter can produce excellent quality simulations, but usually involve a great enough performance cost to render them ineffective for real time applications. This leaves something to be desired for low-cost systems and interactive simulations which are more forgiving to inaccurate simulations, but much more strict in regards to the performance of the simulation itself. What follows is a proposal for a method of simulating granular matter that could potentially support millions of particles and several types for each particle while maintaining acceptable frame rates on consumer level hardware. By leveraging the power of consumer level graphics cards, effective data representation, and a model built around Cellular Automata a simulation can be run in real time.en_US
dc.description.advisorDaniel Andresenen_US
dc.description.degreeMaster of Scienceen_US
dc.description.departmentDepartment of Computer Scienceen_US
dc.description.levelMastersen_US
dc.identifier.urihttp://hdl.handle.net/2097/34523
dc.language.isoen_USen_US
dc.publisherKansas State Universityen
dc.subjectGranular Matteren_US
dc.subjectSimulationen_US
dc.subjectCellular Automataen_US
dc.titleSimulating large volumes of granular matteren_US
dc.typeThesisen_US

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