Virtual vision quest: second life and the digital self

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dc.contributor.author Harlow, Megan Jean
dc.date.accessioned 2009-06-24T18:58:19Z
dc.date.available 2009-06-24T18:58:19Z
dc.date.issued 2009-06-24T18:58:19Z
dc.identifier.uri http://hdl.handle.net/2097/1537
dc.description.abstract This thesis examines the production of identity within post web 2.0 virtual communities. Second Life, the community which this study focuses on, is a growing home of educational institutions. To better understand the process of constructing identity and community in the hyper-mediated future, this thesis grapples with the complicated process of creating oneself through analyzing the avatar as self and the home as community. Identity appears to continue to be both a liberating and constraining force, and creating oneself is not as simple as buying a new skin. Through a self-reflexive post-colonial virtual ethnographic exploration of the thesis writers experiences in the virtual world, light will be shed on the ways that identity is being shaped in relation to race and gender. en
dc.description.sponsorship Kansas State Debate Team en
dc.language.iso en_US en
dc.publisher Kansas State University en
dc.subject digital en
dc.subject ethnography en
dc.subject rhetoric en
dc.subject second life en
dc.subject pedagogy en
dc.subject Deleuze en
dc.title Virtual vision quest: second life and the digital self en
dc.type Thesis en
dc.description.degree Master of Arts en
dc.description.level Masters en
dc.description.department Department of Communications en
dc.description.advisor Timothy R. Steffensmeier en
dc.subject.umi Education, Philosophy of (0998) en
dc.subject.umi Mass Communications (0708) en
dc.subject.umi Women's Studies (0453) en
dc.date.published 2009 en
dc.date.graduationmonth May en

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